Vibe Animating. Drop in a layered PSD and say what you want. Anima builds a real Spine rig, with bones, meshes and physics, that you keep editing in Spine.
We'll only use your email to tell you when a seat opens.
Every character on this page is a live Spine rig made by Anima, rendered in your browser.
- nam-cung-uyen.psd
Make her an idle. Floating, fire ring in hand.
- Reading layers0 pieces
21 flat pieces and 28 meshes. Hair, sleeves and sash get meshes so they can bend.
- Placing bones0 bones
Hair runs on bone chains, so each strand can swing on its own.
- Adding physics0 constraints
Idle is playing. Hair, sleeves and skirt follow physics.
A bit slower. Dreamier.
Slowed the idle down. The slider is live, drag it.
Now an attack. She throws the ring.
- Writing keyframesattack · 0s
Attack sits next to idle. Same rig, new keyframes.
Export.
Your files. Open them in Spine 4.2 and keep animating by hand.
- .spine104 KB
- .json331 KB
- .atlas649 KB
Anima is in early access for studios and creators. Leave your email and we'll let you know when a seat opens.
We'll only use your email to tell you when a seat opens.
Made with Anima agent
Each one built by Anima from a layered PSD. Hover to see the bones.
Ngân Nguyệt
Nam Cung Uyên
Tử Linh
Mộ Phái Linh
Your art in motion.
Anima is in early access for studios and creators. Leave your email and we'll let you know when a seat opens.
We'll only use your email to tell you when a seat opens.




