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Vibe Animating. Drop in a layered PSD and say what you want. Anima builds a real Spine rig, with bones, meshes and physics, that you keep editing in Spine.

We'll only use your email to tell you when a seat opens.

Every character on this page is a live Spine rig made by Anima, rendered in your browser.

nam-cung-uyenAgent ready
Idle with fire ringExample chat · real rig
  1. nam-cung-uyen.psd

    Make her an idle. Floating, fire ring in hand.

  2. Reading layers0 pieces

    21 flat pieces and 28 meshes. Hair, sleeves and sash get meshes so they can bend.

  3. Placing bones0 bones

    Hair runs on bone chains, so each strand can swing on its own.

  4. Adding physics0 constraints

    Idle is playing. Hair, sleeves and skirt follow physics.

  5. A bit slower. Dreamier.

  6. Slowed the idle down. The slider is live, drag it.

    1.00× 0.70×
  7. Now an attack. She throws the ring.

  8. Writing keyframesattack · 0s

    Attack sits next to idle. Same rig, new keyframes.

  9. Export.

  10. Your files. Open them in Spine 4.2 and keep animating by hand.

    • .spine104 KB
    • .json331 KB
    • .atlas649 KB
  11. Anima is in early access for studios and creators. Leave your email and we'll let you know when a seat opens.

We'll only use your email to tell you when a seat opens.

Made with Anima agent

Each one built by Anima from a layered PSD. Hover to see the bones.

  • Ngân Nguyệt

    147 bones · 112 physics

  • Nam Cung Uyên

    127 bones · 94 physics

  • Tử Linh

    123 bones · 98 physics

  • Mộ Phái Linh

    124 bones · 103 physics

Your art in motion.

Anima is in early access for studios and creators. Leave your email and we'll let you know when a seat opens.

We'll only use your email to tell you when a seat opens.